LMU - Season 1 By Vertex Racing League

Hosted by Vertex Racing League LMU on PC Followers Only
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Vertex Racing League - LMU Season 1
Rules & Procedures
Welcome to Season 1 of Vertex Racing League! Our aim remains the same: safe, competitive, and enjoyable multi-class racing built on respect, clean driving, and proper community spirit.


🕒 Event Format (every round)
19:30 UK – Server launch
Practice: 30 minutes
Qualifying: 20 minutes (solo session)
Race: 60 minutes
Start: In-game rolling start
Pit Stops: None scheduled, but pit lane is open for tyres and fuel all race
🚗 Car Classes

LMGT3
GT3 will run with two categories, plus an overall GT3 standings table:

PRO/AM
AM
Admins may reassign drivers to a more suitable category if we believe someone is attempting to compete below their natural level.



⚖ General Rules 
Track Limits & Penalties
All track limits and in-game penalties are server-side.
Admins will not remove or override them — what you get is what you keep.
Tyre Warmers
Disabled for all sessions.
Tyres will be cold at the start — take care on Lap 1.
Pit Lane
Pit lane open for tyres and fuel all race (optional).
No mandatory pit stops.
Respect pit entry/exit lines and the pit speed limiter.
Blue Flags
Lapped cars must hold their racing line.
Faster cars must complete the overtake safely.
In-Game Chat
No text chat during live sessions until all cars have finished.
🧑‍⚖️ Stewarding & Protests
Reviewed post-race by a steward panel.
Reports must be submitted within 24 hours via the official form.
Protests must include:
 
Time and corner 
Drivers involved 
Clear description of the incident
Incomplete or vague forms may be ignored.
Possible Penalties
Warnings
Time
Championship points deductions
Licence points
Race bans
Championship bans (for major offences)

Blue Flags, Lapping & Stewarding 

Multi-class racing lives or dies by how lapping is handled. To be absolutely clear: 

The responsibility to overtake safely always lies with the faster car.
Faster-class cars must:
Plan overtakes with respect and patience.
Avoid divebombing slower cars, especially on corner entry.

 Slower-class cars must: 
Hold a predictable racing line when being lapped.
Not make sudden or reactive moves.
Only move off-line if they are making it exceptionally clear which side they are yielding.
Avoid lifting or moving mid-corner.
Lapping should be completed on straights wherever possible, not into or during corners. Blue flags are informational — they do not grant the faster car the right to force a move.
Stewarding & Incident Review
Due to stewarding capacity, we will not automatically review every lapping or overtaking manoeuvre during a race. If you believe a lapping-related incident was unsafe or unfair, it must be reported via the official protest process for it to be reviewed. If it isn’t reported, it won’t be investigated. This is a community-driven series — we rely on drivers to help us help you. Remember: 
This is not the World Championship.
There is nothing to gain from forcing a risky move.
Respectful racing keeps the series enjoyable for everyone.
 Our admin team is well versed in how to race fairly; and if you need any advice/coaching then do please reach out. We’re all in this together — let’s race hard, race fair, and get everyone to the finish.



Keep up to date with all event related announcements and communications via Vertex Racing League's Discord Server.

  • Aston Martin Vantage AMR LMGT3
  • BMW M4 GT3
  • Corvette Z06 GT3R
  • Ferrari 296 GT3
  • Ford Mustang LMGT3
  • Lamborghini Huracan LMGT3 Evo2
  • Lexus RCF LMGT3
  • McLaren 720s LMGT3 Evo
  • Mercedes-AMG LMGT3
  • Porsche 911 GT3 R LMGT3
  • Aston Martin Vantage AMR LMGT3
  • BMW M4 GT3
  • Corvette Z06 GT3R
  • Ferrari 296 GT3
  • Ford Mustang LMGT3
  • Lamborghini Huracan LMGT3 Evo2
  • Lexus RCF LMGT3
  • McLaren 720s LMGT3 Evo
  • Mercedes-AMG LMGT3
  • Porsche 911 GT3 R LMGT3
Max Allowed Penalties
10 Points
No Show Penalty
1 Points
Withdrawals Allowed
3