Absolutely no raging/abuse via text or voice. You are allowed to have feelings but you may not make your feelings everyone else's problem. Control yourself.
Your name on TheSimGrid must match your name on RaceControl.gg/LMU, failure to comply may result in disqualification.
The competition rules are the same as you are subjected to in LMU's Online Championships (except for flashing, we like flashing, we think flashing is neat) as found on: Terms and Conditions | RaceControl
Your name on TheSimGrid must match your name on RaceControl.gg/LMU, failure to comply may result in disqualification.
The competition rules are the same as you are subjected to in LMU's Online Championships (except for flashing, we like flashing, we think flashing is neat) as found on: Terms and Conditions | RaceControl
- GENERAL RULES
- Participants must use their first name and last name in the game to participate in any online race events. Names should not include: any symbols, nicknames, short-hand, abbreviations, clantags, team names, or third-party names.
- Participants must have a stable internet connection. This means they must maintain a ping no higher than 150ms (as viewed on the race server).
- WIFI and GSM/3G/4G connections are known to cause extremely high ping and lag – do not use these types of connections.
- It is solely the participant responsibility to check the performance of his/her equipment. Therefore, subsequent equipment performance issues happening briefly before the competition will be considered unfortunate.
- Participants are expected to have familiarity with the regulations of the competition, as well as the specific and relevant features and rules of the platform used.
- TRACK LIMITS
- Track limits are determined by the in-game cut detection system. Warnings will be given when track limits are abused, and subsequently penalties will be applied.
- For each race, drivers will have track limits points allocated before they receive an in-game penalty – this will be displayed on the registration page for the event.
- Once the participant serves the penalty the penalty points count will be reset to 0.
- PIT LANE
- Collisions are active in the pit lane. Participants must drive safely avoiding causing collisions.
- Participants must enter and exit the pit lane & pit box at a safe speed relative to other cars in or near the pits.
- Pit entry/exit lanes are considered part of the racing surface for the cars on track. Participants joining/exiting the pit lane must stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over.
- Participants entering and exiting the pits must not touch or drive on the blend lines.
- Participants in pit lane must always adhere to pit lane speed limit in all sessions.
- Participants must remain in the pit road ‘fast lane’ until they are close to approaching their pit stall. Participants are expected to safely leave the ‘fast lane’ road to enter their stall.
- Participants must carefully re-join the pit lane road when leaving their stall, and only when it is safe to do so.
- Participants are not allowed to pass between pitting cars and the garages.
- FLAG RULES
- The green flag is usually displayed by the starter to indicate the start of a race. During a race, it is displayed at the end of a caution period.
- The chequered flag indicates the end of a race.
- Yellow flags are enforced, and Participants must respect the “No passing when under yellow” rule. Participants must be cautious and prepare for slowing down to avoid any incident ahead. Yellow flags are indicated by the game to the player on the game HUD.
- While the yellow flag is displayed, participants are permitted to overtake other vehicles only if they are moving very slowly, they are heavily damaged or stationary.
- Blue flags are advisory, slow/lapped Participants can stay on their line but must facilitate the lapping car by lifting to make sure they reduce the time lost to the faster car. Blue flag rules may be enforced more strictly in shorter races, where time loss may be more crucial to the faster cars.
- A blue-flagged Participant is not allowed to defend their track position against the lapping car and he/she should stay on his/her line.
- Participants about to be lapped must behave in a predictable way without sudden changes of direction.
- The lapping car may use the flashing lights to indicate intention to pass or indicate the passing move.
- Lapped participants are allowed to unlap themselves as long as they can pull away after passing the participant that has a lap advantage.
- The black flag indicates that a participant has been disqualified from the competition and it will result in a DQ at the end of the session.
- ON-TRACK BEHAVIOUR
- The Participant in front has the right to choose any line at any section of the track. The Participant in front loses this right when an overtaking Participant brings their front wheel to line up with the other Participant’s rear wheel. At this point Participants are in a “side-by-side” or “overlap” position, and they both must give each other enough racing room.
- Altering the racing line (weaving) more than twice to prevent a following car from drafting is considered blocking and is prohibited.
- Defending is allowed and accepted as a reaction by the Participant in front. It is not allowed to defend if there is any overlap between cars.
- While participants are in a side-by-side position, changing lines in braking zones is not permitted.
- Both the passing Participant and the Participant in front are responsible for fair racing during the pass. It is the passing Participant’s responsibility to choose a safe timing for the pass.
- Dive-bombing without establishing sufficient overlap before the turn-in point should be avoided and may be subject to a penalty. If the attempting Participant gets out of control and causes contact, or time loss to another Participant, the penalties applied may be harsher than normal.
- Brake checking, punting, bump-passing, moving under braking, whether there is contact or not, are not permitted and will be subject to penalty.
- Competitors are not allowed to deliberately bump draft any competitor.
- Deliberately conceding slipstream to give an advantage to other competitors is strictly prohibited during all sessions.
- Before entering a braking zone, Participants should be committed to their line for the corner and should not deviate from that line while defending against another car.
- Out-of-control or spinning Participants should hold their brakes to make it easier for other Participants to predict their movements. After a spin, the Participant must keep the brakes pressed to make sure the car does not roll forward or backward in order to not create an unpredictable situation for cars passing by. Rolling back to or unsafely re-entering the track and causing additional incidents may be subject to severe penalties, whether or not the offending car was the source of the initial incident.
- Participants who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner.